The Dragonborn are draconic humanoids.
They are flightless and lack tails, but resemble dragons in other respects.
Their skin is made of chromatic scales, their eyes are distinctly reptilian, and they may have other varying features such as horns, frills or talons. They also got some motherfuckin breath weapons.
Dragonborn are bipedal lizard people born from eggs, so despite appearing humanoid in shape, they’re clearly not mammalian, and therefore, dragonborn women do not have breasts. It would be absurd.
They live about the same span of time as humans.
True dragons are few and long-lived. Because they breed infrequently, they formed the dragonborn as a sort of progeny. The dragonborn are able to keep the true dragons connected to the rapidly populating, constantly changing world.
While true dragons vary by breed in their social preferences, dragonborn are categorically social. Which is not to say they’re necessarily friendly or even extroverted, just that they live in groups.
Dragonborn villages are always within at least a day’s walk from a dragon’s lair. Often, their settlements are named for the dragon they serve. Some more densely populated areas or territories in which dragons live in very close proximity generate clans in which certain dragonborn groups are distinguished by which dragon(s) they serve.
It isn’t very common for dragonborn to leave their territories. When they do, they generally wind up in large cities, or they might join armies, mercenary groups, or pirate crews, or they could just be on an information-gathering expidition. Because of this, common people are generally afraid of dragonborn. Their reptilian appearance is unfamiliar and easily interpreted as hostile; it’s often assumed that they’re just as unpredictable as true dragons; and all lizardiness aside, who’s to say they’re not bandit scouts or worse?
The major exceptions to these presuppositions are held by those who live near dragon territory, who tend to normalize the dragon breed nearest them and expect any dragonborn they come across in any other context to be the same. This might even be a worse conceit, since dragons across breeds are likely to have less in common with each other than elves and orcs.
The Chromatic Array
The Black dragons live in the isles of Sorteig, off the southwest coast of the Third Realm, east of Croak. They spit acid and lean evil.
Both of the Black Isles were formed by volcanic activity. Mount Vitria on Lahar (the larger island), is dormant; but Mount Clastia on Tephra (the lesser island), is active still.
Sorteig is well known for it’s black-sand coasts, particularly the Tephran beach closest to the continent, known as the Basalt Shore.
The porous volcanic terrain lends itself to many inland lagoons, swamps, and caves. The humid weather encourages vegetation overgrowth. Consequentially, it is very difficult for outsiders to make their way up to the glorious, glorious Black dragon treasure hoards. The islands are foggy and difficult to traverse. They don’t like visitors, they don’t even like their kin knowing where they live.
Black dragons can breathe water so look out for that.
They worship Mihi- íseldrech, the Sacred Aspect of Death.
The Blue dragons live on the seacliffs of Bløtreath, on the western shore of the Third Realm. They spit lightning and lean evil.
No human kingdom bothered to extend their borders onto the Blue dragon’s territory, not even for appearances. Edgewise and Flanafeld are the two bordering kingdoms.
Blue dragons are extremely vain and predatory. They enjoy maintaining their own borders, as well as venturing out to hunt livestock and caravans. It’s fun to just remind everybody that you’re there, you know? And that you’re going to eat their things.
They’ve got the capacity to burrow, and with their lightning breath they can vitrify sand, so the Bløtreath cliffside is riddled with glassy cave-tunnels that converge into an opulent subterranean city called Resinos.
Storms seem to be drawn to the shores of Bløtreath; lightning strikes the sands frequently, forming glass shards which the dragonborn will take up into the grassy plains and use to line their borders against the humans and the orcs.
The part of the Blue dragon territory that’s up on the highlands (as opposed to: on, by, or beneath the cliffs) is called Glasig. It’s treacherous enough without the glass though, the closer you travel toward the cliffs the more sinkholes appear, and there are strong winds from the constant storms.
Blue dragons worship Hov- íseldrech, the Sacred Aspect of War, and Far- íseldrech, the Sacred Aspect of Tempest.
The Brass dragons live in Messingmawr, in the Metal Desert of the south First Realm. They spit fire and lean good.
Their territory falls within the borders of the Kingdom of Morgyana. However, they do not pay taxes.
Brass dragons can burrow and travel through rock.
They are very chatty. Halflings from the nearby shire of Caraway visit frequently. A satellite town called Praisswick has even been established just north of the Messingmawr canyons. It includes many (equally chatty) gnome expats and a bard college.
The closer you travel toward the Brass dragon canyons, the more you’ll notice mysterious tracks and monsters in the distance. If you follow the tracks, it’s likely they’ll lead you to water or shelter.
The Brass dragons worship Ahk, the Sacred Form of Knowledge and Trickery.
The Bronze dragons live on an island off the southeast coast of the First Realm called Brontioneig, in the Gulf of Resonance. They spit lightning and lean good.
Bronze dragons can breathe in water and shapeshift.
They spend a lot of their lives in or directly around the water, particularly among naval vessels because they’re fascinated with war. It’s practically unnecessary to even ask the Brontions to assist your forces in battle. Chances are, as soon as your captain receives the order, an abnormally attentive seagull on the ship railings will just turn into a dragon and volunteer.
The area surrounding Brontioneig is prone to sudden, inexplicable and unpredictable weather changes. The underwater flora is eerily vibrant in color, and up on the island it’s common to hear strange sounds coming from nowhere.
They worship Hov, the Sacred Form of War and Nature, specifically Hov- íseldrech of War and the lesser god Ahti of the ocean depths and of sea creatures.
The Copper dragons live in Beinkobber south of Durandwhel in the Third Realm. They spit acid, lean good, and have the ability to change shape.
Copper dragons have a great sense of humor and love stories, practical jokes, and they value companionship in general. Don’t joke about their treasure hoards though! They will not think that’s funny.
They live in narrow, spindled cave networks, which sounds creepy, but it’s actually quite warm because they’re excellent hosts. There’s even a bard college in the tunnels of Beinkobber.
Within a mile of the mountain, travelers will start to see images of laughing dragon faces within the natural ridges of rock walls. Nearby animals will have the ability to talk, and they’ll talk about the dragons, although they won’t be able to tell you where to find them. People who live in the immediate area will be prone to sudden fits of giggling.
The Copper dragons worship Ahk, the Sacred Form of Knowledge and Trickery, and the lesser god Abhean of Poetry.
The Gold dragons live in Gulkeld, an idyllic island haven off the southernmost tip of the Wrecked Country. Its triplet peaks are flush with waterfalls, lakes, meadows, forests and wildflowers.
They spit fire, shapeshift, and lean good, but are quite solitary so beside their highly respected reputation for being courtly and wise, not very much is known about them.
Gold dragons are allied with Hov of Nature and War, as their noble ways often compel them to actively root out and eliminate evil.
The Green dragons home is Grøndreath, in the riverlands of the Strake delta. Green dragons are the most clever and dangerous of all the dragons. They spit poison, lean evil, and can breathe underwater.
Aggressive and power-hungry, they prefer to corrupt with minimal effort, which is probably how they came to be masterful manipulators. They know how to use people’s ambitions to persuade them down paths they would otherwise never consider.
The prized treasures are mostly art like wooden carvings and sculptures, emeralds that are green like the forests, musical instruments, and most beloved of all, the people they’ve bent to their will, who often go off to become renowned and well-known.
When they’re not interested in subversion, they eat. They’ll eat any living creature they see, especially elves. The only thing Green dragons love more than eating elves, is patrolling their beautiful forests (and eating intruders, like elves for example).
Although the forests where Green dragons live are easy to spot, with their characteristic muted sounds, deep green light, and permanent fog, their lairs are almost impossible to find. The closer you get to one, the more lost you’ll become. Green dragons are impossible to track, and if you do come across evidence of their passage, you should be very suspicious.
The Green dragons ally themselves with Ahk- íseldrech of Trickery, but it’s not uncommon to see shrines to Siliniez of Moss, a lesser god of Hov- mórdrech, the Sacred Aspect of Nature.
The Red dragons live in Mynyddrød in the Casuels; the western volcanic mountain range of the Wrecked Country. Some live in natural caves, and others live in ruined keeps or in the abandoned dwarven mine-city. They spit fire and lean evil.
Red dragons are greedy, prideful, and temperamental. They’re known to be very jealous of their treasure hoards, which they collect and guard obsessively. Their apprehensive nature drives them to lead pretty isolated lives, however, they are keenly interested in history and global events. To reconcile this, they often use humanoids (whether by alliances or threats) as spies and informants.
The Casuels are laced with fissures of fire that elementals occasionally emerge from. The region experiences frequent earthquakes, and all the natural springs are warm and mildly sulfurous.
Red dragons are likely to be devoted to Far- mórdrech, the Sacred Aspect of Light and Fire, or Ahk- mórdrech, the Sacred Aspect of Knowledge and Strategy.
The Silver dragons live in Mynyddsølv, an ancient city-fortress ruin up high in the cold, misty mountains of the rocky northernmost seacoast of the First Realm. They spit frost and lean good.
They’re the friendliest of all the dragons. Even friendlier than those chatty Brass ones!
Not only are they the most friendly amongst themselves (most dragons are solitary whereas the Silver dragons prefer to live in each other’s company), but they probably live almost half their lives in humanoid form in order to maintain friendships with humanoid races. Most of their treasure hoards are composed of artifacts from humanoid civilizations.
Although virtuous by tradition, they’re a bit more hippocratic in the sense that they’ll behave in the interest of good when faced with the opportunity, but don’t set out to actively eliminate the bad. In that way, they could be considered more pacifistic than the Gold or Bronze dragons.
The weather surrounding Mynyddsølv is prone to sudden changes, and it’s not uncommon for strong winds to suddenly blow individual people off of the mountain, even if they’re traveling in a group. The people who are blown down all seem to be evil. What a coincidence!
Silver dragons are loyal to Far of Light and Tempest.
The White dragons live in Gwyniâ, in the snow-covered
northaxial island, in what the humans have claimed as Shesha. They spit frost, and lean evil.
They’re small, and quite stupid bless their hearts, but vicious hunters.
How do lizards live in the snow, you ask? Good question! They stay very still, eat very little, and wait for the brief summer to arrive. Or, magic.
Despite being so stupid, they have good memories, especially when it comes to remembering who they hate. It can’t be very difficult though because they live in isolation, since they hate everybody.
They live in elevated mountain glades, glacial caverns, anywhere serene and impossible for others to access. You can tell you’re getting close to their lair though because of all the icy precipitation hailing down on you with increasing ferocity.
White dragons are likely to affiliate with Morana of Winter, a lesser god of Mihi- íseldrech, the Sacred Form of Death